Final Fantasy XIV : A Realm Reborn
Rabu, 24 Juli 2013
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Adventure
large. Outside the modest station of their humble beginnings, a simple sign hung for all to see
realm great nations. It is here that Eorzeans come with myriad please and requests, and here
prosperous Astral and disastrous Umbral eras.
The First Umbral Era brought an end to the age of the gods, and there have been six such eras
The life of an adventurer is the pursuit of fortune and the pursuit of fame. It is the devotion of one
self to seeking out danger and glory wherever they might lie. It is endless quest taken up only by
the most intrepid and dauntless of souls.
The term came into popular among the people Eorzea little more than a decade ago. Left idle
The term came into popular among the people Eorzea little more than a decade ago. Left idle
by the onset of the Age Calm, a leading mercenary officer gathered to his side a number trusted
companions, and together they formed a guild dedicated to common cause of aiding the realm at
large. Outside the modest station of their humble beginnings, a simple sign hung for all to see
Adventurers Guild. The Adventurers' Guild has since spread, and can now be found in each the
realm great nations. It is here that Eorzeans come with myriad please and requests, and here
that adventurers heed the call, whether it be slaying of some foul beast plaguing the countryside,
or the crafting of fine wares demanding a master's touch.
What greatness lies in store for you, adventurer?
What greatness lies in store for you, adventurer?
Comprised of Aldenard, the westernmost the Three Great Continents, and its surrounding islands,
the realm of Eorzea has been the cradle of several unique civilizations throughout history.
Towering mountains dominate the north, their peaks forever lashed with icy winds to the south,
Towering mountains dominate the north, their peaks forever lashed with icy winds to the south,
bleak expanse of unforgiving desert holds sway.
Yet these inhospitable lands irresistible lure for man and monster alike, for wide and deep flow
Yet these inhospitable lands irresistible lure for man and monster alike, for wide and deep flow
the currents of aether, and rich are the veins of power-infused crystal.
In this harsh though vibrant region, the people of Eorzea have carved out their histories a cycle
In this harsh though vibrant region, the people of Eorzea have carved out their histories a cycle
prosperous Astral and disastrous Umbral eras.
The First Umbral Era brought an end to the age of the gods, and there have been six such eras
calamity since the First Astral Era ushered in the age of man.
Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements.
Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements.
With all the elements now represented, it was believed current Astral era would last into eternity.
But in the seventh verse of the Divine Chronicles, Mezaya Thousand Eyes prophesized a less
But in the seventh verse of the Divine Chronicles, Mezaya Thousand Eyes prophesized a less
fortunate fate. "senary sun," or Sixth Astral Era, would indeed end, and the "septenary moon,"
or Seventh Umbral Era, would cast its shadow upon the land.